From February 24th to the 28th, 2097, the ICDS 2019, The Thirteenth International Conference on Digital Society and eGovernments will be host in Athens, Greece.
The event will focus on state-of-the-art public services, e-government services in the context of digital society, Internet and web services, digital intelligence, networking and telecommunications, e-commerce, e-business and other areas.
Call for Papers: http://www.iaria.org/conferences2019/CfPICDS19.html
ICDS 2019 conference tracks:
Trends in government-related actions
Smart Cities; Smart Nations; Citizen-centric projects and decisions; Citizen participation in digital government; Usable climate and awareness information; Models for public services; Social media; Social tweeting; ePetitions; eJustice reforms; eParticipation; eGovernment 4.0; Collaborative governance; Digital era governance; Co-creation and co-production of public services; Smart urbanity; e-Ticketing systems; Global and local sustainability; Digital economic strategies; Cybersecurity portals; Transparency and public participation; Metrics for local government responsiveness; Public-private partnerships; Free-access digital libraries; Facebook privacy; Censorship; Web-scale eGovernment recommendation services; Novelty versus social impact; Demographic estimates for urban planners; Citizen-centric maps adaptation (floods, evacuation, emergency, parks, seismic areas, public spaces, etc.); Time-dependent citizen-centric facilities (ambulance spots, firefight stations, etc.); eGovernment solutions and political polarization
Trends in IT related governmental/public services
Citizen-centric government IT planning; Smart Cities High Technology; Internet of Things (IOT) Intelligent Cities; Urban computing; Traffic/congestion prediction systems (cars, pedestrians, bicyclists); Online ride-sharing systems; Intelligent transport urban systems; Monitoring urban resources (hospitals, schools, water, gas, electricity, parks, etc.); Digital health systems; Smart wearable and portable devices; Smartphones and the digital divide; Crowd mobility metrics and patterns; Elderly-oriented services; Big data for digital government; Open government data; Government datasets; Anonymity and de-anonymization; Privacy in medical tests and personalized medicine; Systems and assistive technologies; Real-time platforms for community communications (portals, radio and TV local stations, etc.); IT systems to advertize risks and uncertainty; IT citizen-centric for noise and pollution; Personalized route planning systems; Ambient street displays; IT ethics in online environments
eGovernment services in the context of digital society
e-Government strategies; Citizen-Government eModels; Special applications and services of eGovernment; ePayment, eTax administration; eVoting, eCitizen identity cards; Social e-financial projects; Educating eHealth; Homeland security and public records; eGarbage collection of private records; Metrics for eGovernment projects and services; Benefits of eGovernment; On-line social networking; Financing e-Government; e-Governance; From e-Government to m-Government (mobile-Government); e-Environment
Digital accessibility
Design approaches, techniques, and tools to support Web accessibility; Best practices for evaluation, testing reviews and repair techniques; Accessibility across the entire system lifecycle; Accessibility within e-organizations: good practices and experiences; Industry and research collaboration, learning from practice, and technology transfer; Mobile Internet-Web Accessibility; Developing user interfaces for different devices; Dealing with different interaction modalities; Web authoring guidelines and tools; Accessibility and other core areas related to the Web user experience; (UX): Usability, Findability, Valuability, Credibility, etc.; Innovations in assistive technologies for the Web; Accessible graphic formats and tools for their creation; Adaptive Web accessibility; Accessibility and information architecture; Universally accessible graphical design approaches; User Profiling; Cognitive and behavioral psychology of end user experiences and scenarios
Citizen-centric disruptive and enabling technologies
Wireless and user mobility; Ubiquitous systems; On-line interactions; User-centric services, applications, eLearning; High speed electronics, storage, networking eHealth and nano medicine; Biological informatics and computing
Internet and Web services
IP-based networking and applications; Best effort and QoS/SLA; WWW, Web Services, Semantic Web; eLearning and mobile learning; Service-oriented platforms; Peer-to-Peer Systems and applications; Web-advertising and Web-publishing Multimedia and Webcasting
eCommerce and eBusiness
On-line shopping frameworks; Trust, privacy, security; Internet macro and micro payment systems; On-line banking; Agent-based e-commerce; eBusiness models and costs; eBusiness applications; Infrastructure for e-Commerce; Mobile commerce
Citizen-oriented digital evidence
Processing citizen-oriented electronic evidence (acquisition, preservation, analysis); Multimedia documents ( X-rays, radiology, biometrics, and surveillance data); Medical digital forensics; Classic and 3D medical documents; DNA profiling; Genetic and biocomputing; Forensic and data mining; Predictive data modeling; Biological data and privacy; Digital forensics tools
Consumer-oriented devices and services
Mobile TV and IPTV; Consumer-oriented e-commerce; Smart and digital homes; Wearable devices; Smart consumer appliances; Speech enable appliances; Consumer accessibility appliances and services
Intelligent computation
Theories of agency and autonomy; Intelligent techniques, logics, and systems; Evolutionary computation; Autonomic and autonomous systems; Autonomic computing and autonomic networking; Ubiquitous and ambient computing; Computational economics; Protecting and preventing computing; High performance computing; Service-oriented computing; Multi-agent based computing; Cluster computing and performance; Artificial intelligence
Networking and telecommunications
Networking and telecommunications technologies; Wireless, mobility and multimedia systems; Internet and Web Services technologies; Systems performance, security, and high availability; Communications protocols (SIP/H323/MPLS/IP); Specialized networks (GRID/P2P/Overlay/Ad hoc/Sensor); Advanced services (VoIP/IPTV/Video-on-Demand); Advanced paradigms (SOA/WS/on-demand)
eDefense for security and protection
Knowledge for global defense; Security in network, systems, and applications; Trust, privacy, and safeness; Business continuity and availability; Cryptography and algorithms encryption; Rapid Internet attacks and network; Applications and network vulnerabilities
Intrusion Prevention and Detection Systems
Reducing false positives and improving true positives; Automating IPDS responses; Innovative signature writing and processing; Improving IPDS usability; Successful approaches to Anomaly IPDS (Statistical; Fuzzy logic; Bayesian; Neural networks, etc.); Inventive behavioural based IPDS methods; Inventive host based IPDS methods; Improving the performance of IPDS; Multiple sensor IPDS; Tuning IPDS; The business cases supporting IPDS; Network traffic normalization techniques; Cost/Benefit of IPDS; Combining IPDS with other hardware e.g. firewalls, routers etc.; Inventive methods of using IPDS to counter specific attack types (Web attacks; Buffer overflow attacks; Brute force attacks, etc.); Comparisons of different IPDS mechanisms; Combining multiple IPDS approaches
Enforced citizen-centric paradigms
Data-centered information systems; User-centric information systems; Pervasive and ubiquitous systems; Mobile learning and communications; Open and distance education systems
Web accessibility
Design approaches, techniques, and tools to support Web accessibility; Best practices for evaluation, testing reviews and repair techniques; Accessibility across the entire system lifecycle; Accessibility within e-organizations: good practices and experiences; Industry and research collaboration, learning from practice, and technology transfer; Mobile Internet-Web Accessibility; Developing user interfaces for different devices; Dealing with different interaction modalities; Web authoring guidelines and tools; Accessibility and other core areas related to the Web user experience; (UX): Usability, Findability, Valuability, Credibility, etc.; Innovations in assistive technologies for the Web; Accessible graphic formats and tools for their creation; Adaptive Web accessibility; Accessibility and information architecture; Universally accessible graphical design approaches; User Profiling; Cognitive and behavioral psychology of end user experiences and scenarios
Computational advertising
Computational linguistics; Linguistic signal processing; Statistical properties of community structures; Semantic contextual advertising; Relevance and click feedback; Searching dense and isolated submarkets; Latent factor models; Semantic relatedness; Personalized ad delivery; Processing over query-dependent functions; Inverse document frequency; Query-biased summarization; Pseudo-relevance feedback; Classification of rare queries; Page ranking
Management and control
Digital telecommunications management; Control and monitoring systems; Measurement and management systems; Human/Machine interface and man-in-the-loop control; Energy and power systems control; Self-monitoring, self-diagnosing, self-management systems
Digital analysis and processing
Digital information processing (Voice/Data/Video); Computer graphics and animation; Virtual reality/3D graphics/Games; Computer modeling/simulation; Graphic/Image/Photo/Hand-writing analysis and processing; Pattern recognition / Computer vision; Natural language processing / robust processing; Speech recognition and processing
Mobile devices and biotechnologies
Robotics/Mobile devices/ Mobile networks; Handled and wearable computing and devices; Vehicular navigation and control; Nanotechnologies/Systems-on-the-chip/Networks-on-the-chip/ Haptic phenomena; Biotechnologies/Bioinformatics/Biometrics/Biomedical systems; Computational biochemistry; Biological data management
Software and system robustness for digital society
Portals and user-oriented systems; Software as a service; Software specification and design methodologies; Software development and deployment; Programming languages and supporting tools; Patterns/Anti-patterns/Artifacts/Frameworks; Agile/Generic/Agent-oriented programming; Neuronal networks/Fuzzy logic/Temporal logic/ Genetic Algorithms; Reasoning models/Model checking/Modular reasoning/; Program verification/validation/correctness ; Embedded and real-time systems;
Consumer-oriented digital design
Online consumer decision support & advertising; Semiotic engineering of online services; Human factors in computer systems; Personal information management; Consumer trust in digital society; Interaction in smart environments; Mobile consumers and interactive spaces; Hedonic and perceived digital quality; Usability, aesthetics, and accessibility; Multimodal and interactive interfaces; Intelligent user interfaces
Social networking
Social networking technologies (Web 2.0, faceBook, YouTube, Twitter, etc.); Enterprise social networking; General informative webcast; Government information webcast; State-of-the-art for chat, blogs, wikis, etc.; Text-audio-video blogs; Virtual tradeshows; Social profiling; Contextual social network analysis; Personalization for search and for social interaction; Dynamics, evolution, and trend prediction patterns; Social interactions; Medical assistance in social networking; Data protection inside communities; Misbehavior detection in communities; Pattern presentation for end-users and experts; Evolution of communities in the Web; Online and offline social networks; Information acquisition and establishment of social relations
ICT support and applications for eCollaboration
Touch screen voting; Local e-Participation; Portals and eGovernment websites; eGovernment platforms and benchmarks; Business process management; Interoperable frameworks (national and cross-countries); Private-public eCollaboration; Regional and cross-nation competitiveness
Cyberlaws
Digital Divide and Accessibility; e-Democracy and e-Government; Privacy; e-Anonymity and e-Identity; WEB x.0 Impersonation, e-Harassment and e-Threats; e-Loss; e-Fraud Prevention; Technical Countermeasures; e-Law; e-Punishment; e-International relations
On the event of the adoption of the draft regulation laying down measures for a high common level of cybersecurity at the institutions, bodies, offices and agencies of the Union, the AI4HealthSec project kicked off a process to provide its opinion.
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